Campaigns

Tomb of Annihilation: Jungle Survival Tips

Essential advice for DMs running the hex crawl through Chult, including pacing, navigation, and making the jungle feel alive.

The Hex Crawl Challenge

Tomb of Annihilation’s jungle hex crawl is either a beloved feature or a dreaded slog, depending on how you run it. Here’s how to keep it engaging.

Making Navigation Matter

The exploration pillar of D&D rarely gets to shine, but Chult is your chance.

Weather and Terrain

Roll for weather daily — it affects navigation DCs, travel pace, and morale. Heavy rain in the jungle isn’t just flavor; it’s a mechanical obstacle.

Encounter Pacing

Don’t roll random encounters for every hex. Instead:

  • Use 2-3 meaningful encounters per day of travel
  • Mix combat with exploration and social encounters
  • Let the jungle itself be an antagonist

Resource Management

Supplies matter in Chult. Track:

  • Water: Require Constitution saves in extreme heat
  • Food: Foraging is possible but unreliable
  • Insect Repellent: A silly but important detail from the module

Guide NPCs

The guide NPCs are crucial. Pick one with personality and make them a real character, not just a navigation tool. Popular choices include Azaka Stormfang and River Mist & Flask of Wine.