Campaigns

Kakarol

Kakarol is a kobold scale sorcerer who leads the kobold tribe dwelling beneath Omu's ruined marketplace (area 15). He serves as the primary antagonist and...

Kakarol is a kobold scale sorcerer who leads the kobold tribe dwelling beneath Omu’s ruined marketplace (area 15). He serves as the primary antagonist and potential ally among the kobold faction in the city.

Role and Bargain

Acererak recruited Kakarol’s tribe to maintain the traps in the nine deadly shrines that guard entry to the Tomb of the Nine Gods. In exchange, Acererak has promised to transform Kakarol into a dragon. However, Kakarol has grown too impatient to wait for this transformation and has begun acting as though it has already occurred.

Personality and Weaknesses

Kakarol insists his underlings address him as “Great Wyrm” and has taken to sleeping on a small treasure hoard in mimicry of draconic behavior. His belief in Acererak’s promise has made him arrogant, greedy, and vain—all exploitable weaknesses. Characters can manipulate the sorcerer through his greed, potentially turning him into an ally with sufficient bribes.

Knowledge and Limitations

Despite his role in maintaining the shrines, Kakarol knows nothing of Acererak’s true aims or the existence of the Soulmonger. He is also unaware of Acererak’s alliance with Ras Nsi, and the yuan-ti are barely aware the kobolds exist.

Encounter

Kakarol dwells in cellars beneath area 15 with two kobold inventors and ten regular kobolds. During combat, he and his inventors make ranged attacks from the rear while the other kobolds defend him. If the battle turns against him, Kakarol will throw himself at the characters’ mercy.

Treasure

Kakarol wears a torn, 6-foot-long tapestry of a macaw decorated with garnet beads (75 gp) as a cloak. His hoard contains 30 gp, 250 sp, 1,800 cp, a colored glass statuette of a dragonfly (25 gp), four bloodstones (50 gp each), and a potion of greater healing.

Strategic Value

The kobolds under Kakarol spy on most other factions in Omu. If properly incentivized with treasure, Kakarol can serve as a useful early warning system for the adventurers, providing intelligence about the city’s various factions and dangers.