Campaigns

Sithi Vinecutter

Sithi Vinecutter is a blunt-talking albino dwarf warrior who serves as the spokesperson for a small group of albino dwarves monitoring Hrakhamar, their...

Sithi Vinecutter is a blunt-talking albino dwarf warrior who serves as the spokesperson for a small group of albino dwarves monitoring Hrakhamar, their ancestral forge that has been taken over by firenewts. She encounters adventurers who travel within 10 miles of the forge and proposes a straightforward deal: kill the firenewts occupying Hrakhamar, and each character can take twenty 1-pound ingots of refined adamantine as reward. She also offers to lead them to the crashed “flying boat” known as the Wreck of the Star Goddess.

Role & Capabilities

Sithi offers to stand guard outside while the characters clear the forge, but if the party seems underpowered or needs guidance, she will accompany them inside. She remembers the layout of Hrakhamar from when the dwarves operated it, though she doesn’t know the current disposition of firenewt forces within.

During the expedition, Sithi proves useful in several ways:

  • In the armory (area 3), she permits characters to take one weapon each from the dwarven stockpile
  • In the treasury (area 6), she has proficiency with smith’s tools and can help craft keys from the iron mold box if the characters lack this skill
  • She watches carefully when characters collect their adamantine reward to ensure no one exceeds the agreed-upon twenty ingots

Relationships

Sithi leads the group of albino dwarf watchers, which includes warriors named Laz Drumthunder and Malkar Stonegrist. If these two dwarves are rescued from firenewt captivity in the cells (area 9), Sithi and her companions will look after them during their recovery.