Campaigns

Running Death House

A complete guide to running Death House, the introductory dungeon of Curse of Strahd, with room-by-room DM notes.

What is Death House?

Death House (Appendix B) is a haunted townhouse in the Village of Barovia designed for levels 1-3. It’s a self-contained horror dungeon that introduces the campaign’s themes: dark bargains, corrupted families, and the ever-present influence of evil.

Floor-by-Floor Notes

Ground Floor (Rooms 1-4)

The ground floor appears normal — a well-appointed townhouse. Use this to build false security:

  • Describe the furniture as dusty but expensive
  • The children’s portraits on the walls show Rose and Thorn, who appear outside to lure the party in
  • Hidden passages begin appearing from the second floor onward

Upper Floors (Rooms 5-14)

The horror escalates as the party climbs:

  • Library (Room 8): Contains the cult’s history in letters and journals
  • Children’s Room (Room 15): The ghosts of Rose and Thorn are here. They’re genuinely terrified and beg the party not to go to the basement
  • Attic (Room 16-20): Reveals the house’s true nature — nursemaid’s skeleton, the secret staircase down

Basement (Rooms 21-38)

The dungeon proper. Key encounters:

  1. Cult Quarters: Empty robes arranged as if in worship — until they animate
  2. The Ritual Chamber: An altar demanding sacrifice; the house won’t let the party leave without one
  3. The Shambling Mound: The final boss, emerging from the altar if no sacrifice is offered

Modifications

The Sacrifice Dilemma

The module’s biggest moment: the house demands a sacrifice at the altar. If the party refuses:

  • The house attacks with animated objects, poison gas, and the shambling mound
  • Popular modification: Allow a symbolic sacrifice (blood, a cherished item) to partially appease the house
  • Harder version: No compromise — fight your way out or give something real

Pacing Tips

  • Session 1: Floors 1-3, ending with the discovery of the secret staircase
  • Session 2: Basement exploration through the final encounter
  • Total: 2-3 sessions depending on exploration pace