Into the Mists

Chapter Overview

This chapter covers the party’s transition from whatever campaign world they inhabit into the Demiplane of Dread. It should feel like a one-way door closing behind them — atmospheric, unsettling, and irrevocable.

Prep Checklist

  • Decide on your hook (letter from the burgomaster vs. Vistani campfire vs. mysterious mists)
  • Prepare the gates of Barovia description
  • Have the Death House ready if you’re using it (see sections below)
  • Set the mood — dim lights, ambient music, change your tone of voice

Key Decisions

Which Hook?

HookBest For
Burgomaster’s LetterGroups that need a clear quest objective
Vistani CampfireGroups that enjoy mysterious, atmospheric openings
The MistsGroups coming from another campaign — the mists simply swallow them

Death House: Yes or No?

Death House (Appendix B) is a level 1-3 dungeon designed to introduce Strahd’s themes. It’s excellent but takes 2-3 sessions. Use it if your party starts below level 3.

Pacing

This chapter should take 1 session (or 3-4 sessions if including Death House). Don’t linger — the real campaign begins in the Village of Barovia.