Campaigns

Hall of War

A large ceremonial mustering hall within the Fane of the Night Serpent, featuring a 20-foot-high ceiling supported by four pillars carved with serpent...

Description

A large ceremonial mustering hall within the Fane of the Night Serpent, featuring a 20-foot-high ceiling supported by four pillars carved with serpent reliefs. The room’s centerpiece is an 18-foot-high statue of a coiled cobra facing north. Green-flamed torches illuminate the space, which reeks of dung.

Purpose and Function

The Hall of War serves as the yuan-ti’s primary staging area where troops gather before heading into Omu. The hall functions as both a military assembly point and a defensive position within the fane.

Occupants and Forces

Yuan-ti Garrison:

  • Soakosh - A fat yuan-ti pureblood commander with a forked tongue who habitually carries candied grung eggs (his favorite food)
  • Four yuan-ti broodguards - Stationed under Soakosh’s command

Combat Assets:

  • Two basilisks - Chained to hooks in the western alcoves, trained not to make eye contact with yuan-ti masters. The alcove floors are littered with chewed stone fragments from petrified victims
  • One triceratops - A docile dinosaur confined to a metal pen in the northwest corner, used to pull supply wagons

Tactical Considerations

Combat Response:

  • When the alarm is raised, Soakosh commands broodguards to unchain the basilisks and deploy them as war hounds
  • If combat erupts without prior alarm, one broodguard runs to sound the gong in area 9
  • If threatened with fire or injured, the triceratops will smash through its pen walls and flee toward area 1

Contents

Two supply wagons are parked in one corner, likely used in conjunction with the triceratops for logistics.

Connections

  • North: Leads deeper into the fane
  • South: Opens to a wide, pillared hall
  • West: Two dark alcoves house the chained basilisks
  • Area 9: Contains an alarm gong
  • Area 1: Potential escape route for the triceratops