Acheron
Acheron Wardrobe is a magical trap disguised as a wardrobe in the Tomb of the Nine Gods. It serves as a dangerous obstacle that conjures hostile creat...
Tomb of Annihilation
Acheron Wardrobe is a magical trap disguised as a wardrobe in the Tomb of the Nine Gods. It serves as a dangerous obstacle that conjures hostile creat...
The Aldani Basin is a marshy upland region in central Chult that serves as the source for both the Soshenstar and Tath rivers. The basin is enclosed b...
Amn is a foreign nation that previously controlled Port Nyanzaru through colonial rule. Until nine years before the adventure, Amn held firm control o...
Arcadia is a plane of existence in the D&D multiverse. Its connection to the adventure comes through a pair of magical spectacles found in the Tomb of...
Ataaz Kahakla, meaning "Gorge of Death," is a spectacular river canyon in Chult where the River Tath flows through before emptying into Jahaka Bay. Th...
Ataaz Muhahah, also known as "Laughing Gorge," is a gaping chasm crossed by an ancient stone bridge called the Monkey Bridge. The structure features a...
Ataaz Yklwazi, also called the "Gorge of Blades," is a dangerous volcanic canyon filled with razor-sharp black basalt formations that jut up from the...
Athkatla is a distant northern city where some Chultans have migrated and established outposts. It represents one of several foreign urban centers (al...
Baldur's Gate is a major city on the Sword Coast in the Forgotten Realms, serving as a key power with significant interests in Chult.
The Bay of Chult is a large body of water on the northern coast of Chult, serving as the primary maritime gateway to the region's interior and the app...
The Beggars' Palaces are the two largest ziggurats located in the Old City of Port Nyanzaru. These ancient structures serve as densely populated resid...
Beluarian Landing is the coastal staging area for Fort Beluarian, serving as the primary supply and personnel transfer point for Baldur's Gate's milit...
Bosco's Bilge is a makeshift tavern at Jahaka Anchorage, serving as the off-duty gathering spot for pirates in the anchorage. The establishment is bui...
Calimport is a distant city in the northern regions, far from Chult. It represents one of several urban centers where Chultan migrants have establishe...
Calimshan is a non-alliance power with interests in Chult, operating outside the Lords' Alliance coalition. The nation seeks to expand its control ove...
Camp Righteous is an abandoned riverside fortification that served as the Order of the Gauntlet's first forward base in their campaign against the und...
Camp Vengeance is a fortified military outpost established by the Order of the Gauntlet in the jungles of Chult, located on the River Soshenstar near...
Candlekeep is a renowned repository of knowledge, specifically its libraries, mentioned in the context of the Tomb of the Nine Gods. It serves as a...
The Chapel of Hate is an underground chamber designed by Acererak for a dark ritual. It features black basalt pillars and a polished obsidian altar,.....
Chult is a massive, untamed tropical peninsula that serves as the primary setting for this adventure. The land is characterized by dense jungles, slug...
The command tents are part of Camp Righteous, the site of a disaster that befell an Order of the Gauntlet expedition. These tents once housed the lead...
The Crypt of the Sun Queen is a special burial chamber within the Tomb of the Nine Gods, created by Acererak for Napaka, the elderly queen of Omu. Whe...
The Dungeon of Deception is the second level of the Tomb of the Nine Gods. It features graven devil faces mocked into the walls and an overwhelming st...
Dungrunglung is a grung village located south of Port Nyanzaru, just above the headwater of the River Tiryki. It serves as a potential destination dur...
Eberron is mentioned only briefly in the adventure as an alternative starting location option. The city of Sharn on Eberron is suggested as a possible...
The Elemental Plane of Earth is the native home plane of dao, elemental genies associated with earth. It serves as a distant destination in the advent...
Executioner's Run is a brutal form of public entertainment and criminal justice in Port Nyanzaru's Old City. This rectangular stone pit—15 feet deep,...
Faerûn is the primary continent in the Dungeons & Dragons setting where the Tomb of Annihilation adventure takes place. It serves as the broader...
Faerûn is the primary continent and geographical setting referenced throughout the Tomb of Annihilation adventure. It serves as the broader world cont...
The Fane of the Night Serpent is a yuan-ti temple located beneath the ruined royal palace of Omu, dedicated to the apocalyptic deity Dendar the Night....
Firefinger is a 300-foot-tall natural stone spire rising above the jungle canopy near the River Tiryki, serving as an ancient Chultan signal tower fro...
First Steps is the initial approach to the ziggurat at Orolunga, consisting of a 50-foot-long staircase that rises 30 feet from ground level to the fi...
The Flaming Fist Barracks serves as the primary living quarters for Fort Beluarian's enlisted garrison. This structure provides sleeping space, dining...
The Forbidden City is Omu, an ancient ruined city central to the mid-to-late stages of the Tomb of Annihilation adventure. It serves as the setting fo...
The Forgotten Realms is the campaign setting in which Tomb of Annihilation takes place. It serves as the default world for this adventure, providing t...
Fort Beluarian is a Flaming Fist mercenary stronghold serving as the primary military and commercial outpost for Baldur's Gate's interests in Chult. T...
Fort Nyanzaru serves as a harbor defense installation that controls access to Port Nyanzaru's harbor through a massive iron chain system and mounted a...
The Free City of Greyhawk is an alternative starting location for the Tomb of Annihilation adventure, serving as a large settlement where the death cu...
A murky pool 6 feet deep, clouded with mud and algae, serving as the lair of a froghemoth. The pool blocks direct access to Kubazan's shrine, forcing....
The Fungi Cavern is a trap-filled underground chamber within the Fane of the Night Serpent, containing deadly fungi and the remains of a yuan-ti heret...
Goldenthrone is the opulent palace that serves as the seat of government and meeting place for Port Nyanzaru's seven merchant princes. The structure w...
The Golem Pit is a trap chamber in the Tomb of the Nine Gods featuring a 15-foot-wide, 15-foot-deep pit protected by an invisible wall of force. The p...
The Grand Coliseum is a stone arena located atop Yklwazi Hill in Port Nyanzaru, connected by a wide stone bridge to Mount Sibasa and the Hall of Gold....
The Grand Souk is the largest and most prestigious of Port Nyanzaru's three major markets (the others being the Jewel Market and the Red Bazaar). Loca...
The Great Pyramid is a massive structure that once stood in Nexal, the capital city of the Maztican Empire. For centuries, the pyramid was crowned by...
The Great Rift is a massive crater in the ruins of Omu, created years ago when a meteorite fell from the heavens. This catastrophic impact fundamental...
The Great Stone Gears are three interconnected chambers (areas 58, 59, and 60) constructed within massive rotating stone gears on level 5 of the Tomb...
Groak's Isle is the central shrine within the grung settlement of Dungrunglung. The shrine serves as both a religious monument and the seat of power f...
The Grung Hovels are residential structures scattered along the shores of Lake Grunglung within the grung settlement of Dungrunglung. These squat,...
The Hall of Gold is the grand temple of Waukeen, goddess of trade and wealth, located atop Mount Sibasa—the highest point in Port Nyanzaru. The temple...
The Hall of the Golden Mastodon is a trap-filled chamber in the Tomb of the Nine Gods featuring a life-size golden statue as its centerpiece. The room...
A large ceremonial mustering hall within the Fane of the Night Serpent, featuring a 20-foot-high ceiling supported by four pillars carved with serpent...
Halruaa is a distant nation known for its advanced magical technology, particularly skyships. The nation is the origin of the Star Goddess, a 90-foot....
The Harbor Ward is Port Nyanzaru's primary maritime district, serving as the arrival point and gateway to the city for many adventurers.
The Harbormaster's Office serves as the administrative center for Port Nyanzaru's bustling docks and as a resource hub for adventurers seeking wildern...
The Haunted Forge serves as the scorched ruin of Wyrmheart Mine's original forge and workshop, located at the bottom of a staircase. This location bec...
The Heart of Ubtao is a massive earthmote — a 200-foot-tall chunk of earth and rock suspended in the air by undispellable magic that slowly rotates...
Hisari is a ruined yuan-ti city located in the jungle at the foot of the Crown, a volcanic mountain marking the western end of the Sky Lizard Mountain...
The House of the Crocodile is an ancient Chultan shrine located at Camp Righteous, built into a ridge on the northern edge of the abandoned camp. The...
This ancient Chultan shrine is carved into a hillside beneath an 80-foot stone statue depicting a man carrying a crocodile on his back. The statue...
Hrakhamar is an abandoned dwarven forge built into volcanic caves, originally operated by Chultan dwarves to smelt iron and adamantine using a natural...
Hvalspyd is the longship of a frost giant expedition to Chult, anchored 100 yards offshore along the northeast coast, 70 miles north of Kitcher's Inle...
I'jin's Shrine is a flat-roofed stone ruin dedicated to the trickster god I'jin, who is represented by an almiraj. The entrance features cracked monol...
Ishau is a sunken coastal settlement in Chult that now rests completely underwater in Refuge Bay, a few miles from shore. The village sank into the se...
Jahaka Anchorage is a hidden pirate haven located inside a sea cave in Jahaka Bay, serving as a base for three pirate ships: the Dragonfang, the Emera...
Jahaka Bay is a large coastal bay on the western shore of Chult that serves as the primary access point and hiding place for pirates operating in the....
The Jewel Market is a miniature, exclusive version of the Grand Souk, intentionally styled to evoke its larger counterpart while maintaining a more re...
Ka-Nanji is the original name of Nangalore, meaning "the Hanging Garden of Dreams." It was built as a palatial retreat and tribute to honor Queen Zalk...
Kahakla Gorge is a jungle gorge located on the River Tath, serving as a dangerous barrier that marks the threshold to deeper, more perilous regions of...
Kaya's House of Repose is a quiet inn located near the Red Bazaar in Port Nyanzaru's Market Ward. It caters to guests seeking a peaceful night's sleep...
Kir Sabal is an ancient cliffside monastery perched 500 feet above the jungle on a tall plateau overlooking the River Olung. The monastery serves as t...
Kitcher's Inlet is a shallow bay on Chult's eastern coast where the River Olung meets the sea. It serves as a coastal access point for inland expediti...
Kubazan's Shrine is a ruined temple dedicated to Kubazan, one of the nine trickster gods of Omu. The trickster god is represented as a froghemoth. The...
Lake Grunglung is a large pond located at the center of the grung settlement of Dungrunglung. Despite its name, it functions more as a central water f...
Lake Luo is a geothermally heated body of water in southwestern Chult, serving as a crucial landmark and regional boundary marker in the adventure.
The Land of Ash and Smoke is a volcanic wasteland in Chult consisting of black volcanic rock crisscrossed with lava streams. This hostile region serve...
The Laughing Gorge is a geographic feature in Chult mentioned in two rumors circulating among travelers in Port Nyanzaru:
The Lower Planes are referenced as the domain where the Sewn Sisters—a coven of night hags—originate and operate. They are described as "feared throug...
The Magic Fountain is a circular room located on Level 1 (Rotten Halls) of the Tomb of the Nine Gods. The chamber features a large, moss-crusted fount...
Malar's Throat is a slum district located outside Port Nyanzaru's main walls, characterized by its dramatic geography and precarious living conditions...
The Market Ward is the commercial heart of Port Nyanzaru where most of the city's regular shops, merchants, tradesfolk, and middle-class residents liv...
The Maze of Death is a trapped section in the Tomb of the Nine Gods, sealed off by stone slabs at its entrances. This corner of the dungeon contains.....
Maztica is a western continent located across the ocean from Faerûn, serving as the original homeland of the tabaxi people. While distant from the Tom...
The Maztican Empire is a civilization whose capital city was Nexal, home to the Great Pyramid where the Eye of Zaltec was housed. The empire practiced...
Mbala is a ruined settlement atop an 1,800-foot-high plateau in Chult, accessible via a narrow switchback path or difficult cliff climbing. Once the s...
Mechanus is a plane of existence—the lawful neutral plane of pure order and clockwork machinery. In the Tomb of the Nine Gods, Acererak has hijacked a...
Memnon is a distant northern city where some Chultans have migrated and established outposts, far from their jungle homeland.
Each merchant prince in Port Nyanzaru maintains a private villa within the city. These luxurious residences serve as the personal estates of the seven...
The Merchants' Ward is the western half of Port Nyanzaru and represents the upper-class section of the city. Despite its name, most of the city's merc...
Mezro is a legendary holy city in Chult, whose history and fate are central to understanding the region's conflicts and the adventure's antagonist.
Mistcliff is a massive natural barrier along Chult's western coastline—a 1,000-foot-high volcanic rock wall stretching 200 miles with no beach access,...
The Mirror Tomb is a parallel demiplane crafted by Acererak as a testing ground for his traps. It exists within a circular corridor accessible through...
Moa's Shrine is a ruined temple dedicated to Moa, one of the nine trickster gods of Omu. Moa is represented by a jaculi (a flying serpent). The shrine...
The Monkey Bridge is an ancient stone span that crosses Ataaz Muhahah ("Laughing Gorge"), a gaping chasm in Chult. The bridge derives its name from th...
Mount Sibasa is the highest point in Port Nyanzaru, located east of the harbor. The hill is crowned by the Hall of Gold, a magnificent temple to Wauke...
Mystara is an alternative D&D campaign world mentioned as a possible starting location for the adventure. It is specifically referenced as the setting...
Nangalore is a ruined garden palace that was once called Ka-Nanji, the Hanging Garden of Dreams. Located near the River Olung north of Lake Luo, it wa...
Nangnang's Shrine is a ruined temple dedicated to Nangnang, one of the nine trickster gods (represented by a grung). The shrine is located in the swam...
Needle's Bones is a 90-foot-wide circular sinkhole containing the skeletal remains of Ormalagos, an adult green dragon who went by the name "Needle" d...
The Negative Plane is a plane of existence that serves as the realm of undeath and necrotic energy.
Netheril is an ancient magical civilization referenced in connection to the legendary Black Opal Crown. The crown's original owner, the archmage Sadam...
Neverwinter is one of the northern cities that belongs to the Lords' Alliance, a coalition of cities and settlements working to eliminate mutual threa...
Nexal is the capital city of the Maztican Empire. For centuries, the Eye of Zaltec—a fist-sized ruby—surmounted the Great Pyramid in this city.
The Nine Hells is the infernal plane to which the Chultan hero Ch'gakare and his mastodon mount Ghom were banished as punishment after Ch'gakare stole...
The Nsi Wastes is a vast, blighted jungle region that never recovered from an ancient magical catastrophe. The entire area is characterized by sickly,...
Obo'laka's Shrine is one of nine trickster god shrines scattered throughout the ruins of Omu. It is dedicated to Obo'laka, a trickster god represented...
Oerth is a world in the D&D multiverse, mentioned briefly in the context of Acererak's origins.
The Old City is one of three slums located outside Port Nyanzaru's main walls to the southwest. It serves as a crowded residential district for lower-...
The River Olung is a major waterway in Chult that flows through the jungle and serves as an important geographical reference point for several signifi...
Orolunga is an ancient ruined city containing a massive brick and stone ziggurat that serves as the dwelling place of Saja N'baza, a guardian naga who...
Papazotl's Shrine is a walled ruined structure located in a muddy lake bed in Omu, dedicated to the trickster god Papazotl, who is represented by an e...
The Peaks of Flame are an active volcanic mountain range in southern Chult, serving as a major geographical landmark and the location of a legendary s...
Port Nyanzaru is the only major settlement in Chult and serves as the primary entry point for adventurers traveling to the peninsula. The city functio...
Port Castigliar is an abandoned coastal settlement on the eastern shore of Chult, located on Kitcher's Inlet where the River Olung flows into the sea....
The Public Bathhouse is a communal hygiene facility in Port Nyanzaru's Market Ward, operated by the priesthood of Sune. It serves as an egalitarian so...
The armillary sphere is an elaborate bronze astronomical apparatus depicting the cosmological structure of Realmspace—the crystal sphere containing To...
The Red Bazaar is one of Port Nyanzaru's three major markets, focused on daily necessities for local residents. Unlike the Grand Souk (which deals in...
The Red Library is a book-filled chamber within the Tomb of the Nine Gods, painted the color of dried blood and lined with dusty, cobweb-draped bookca...
Refuge Bay is a coastal landing zone on the southern shore of Chult that serves as a strategic entry point for expeditions into the peninsula's interi...
The Revolving Room Trap is a deadly mechanical hazard comprised of three interconnected areas within the Tomb of the Nine Gods. It consists of a contr...
The River Olung is a major waterway in Chult that serves as an important geographical and strategic boundary for the peninsula. The river originates f...
The River Soshenstar is a major waterway in Chult that flows north from the Aldani Basin to the Bay of Chult, connecting the interior jungle to Port.....
The River Tiryki is a treacherous waterway flowing north from a mist-shrouded canyon toward the Bay of Chult, earning its reputation as the most dange...
The River Tath is a major waterway in western Chult that flows from the Aldani Basin westward to Jahaka Bay. The river passes through dramatic terrain...
The Royal Palace is the massive ruined complex that dominates Omu, identifiable by thousands of harmless bats swarming overhead. This once-grand struc...
The Ruined Bazaar is a derelict market hall in Omu, located on a street corner with tattered cloth awnings hanging over a broad alley lined with aband...
Saja N'baza is a guardian naga who resides in a shrine atop a ziggurat in Orolunga. She serves as a mystical guide and oracle who provides crucial...
The Snout of Omgar is a geographical landmark marking the boundary between Chult and Samarach. Originally a mountainous peninsula, it was split apart...
The Sanrach Mountains form the southern boundary of the Valley of Dread, a treacherous passage into Chult from the east. These jagged peaks contain th...
The scrying pool is a carved stone font filled with water located behind a secret door in the tomb. It radiates divination magic and serves as a tool...
The Sea of Moving Ice is the home region of the frost giants pursuing Artus Cimber and the Ring of Winter in Chult. It lies far to the north of Chult...
Selûne is Toril's moon, represented in the Tomb of the Nine Gods as a bronze orb within an armillary sphere puzzle. The moon serves as a trap mechanis...
Shagambi's Shrine is a ruined shrine located within a walled compound in the city of Omu. It is one of nine shrines dedicated to the trickster gods, e...
Sharkbait Rock is a tidal execution site within Jahaka Anchorage used by the pirates for punishment and interrogation. Pirates access the rock via a s...
Sharn is presented as an alternative starting location for the Tomb of Annihilation adventure. It is a city on the continent of Eberron (one of D&D's....
Shilku Bay is a ruined coastal location in Chult that serves as both a cautionary landmark and a potential reconnaissance mission site in the Tomb of....
Shilku is an abandoned coastal village on the southwestern coast of Chult, destroyed and buried by a volcanic eruption. The settlement's silent street...
The Shrine of Ubtao is a defensive checkpoint built into the ancient bridge structure at Ataaz Kahakla (Bridge Gap). The shrine consists of an imposin...
Sigil is the planar city referenced in connection with a pair of horn-rimmed spectacles found in the tomb. The spectacles serve as a gate key that ope...
The Sky Lizard Mountains form a significant geographical feature in Chult, serving as the northern boundary of the Valley of Dread—a major eastern app...
Snapping Turtle Bay is a visually stunning coastal location in western Chult, notable for its dramatic contrast between natural beauty and volcanic da...
The Snout of Omgar is a geographic landmark on Chult's western coast that marks the boundary between Chult and Samarach. Originally a mountainous peni...
The Soshenstar River is one of two major rivers flowing from the Aldani Basin in Chult, providing key access routes for explorers departing from Port....
Specularum is a large city on the world of Mystara that can serve as an alternative starting location for the Tomb of Annihilation adventure. It funct...
The Sun Pool is a magical portal within Obo'laka's Shrine in Omu. It appears as a pool of still water beneath a carved sun on the ceiling. The pool's....
The Sword Coast is a major geographical region in the Forgotten Realms setting, serving as the adventure's default starting point and a key commercial...
The Tath River flows out of the Aldani Basin, a marshy upland basin in Chult. The basin serves as the source for both the Tath and Soshenstar rivers.
Temple Hill is one of the four steep hills that define Port Nyanzaru's geography. It is completely walled off from the lower ground and sits on the...
The Temple of Gond is a boxy stone temple located behind the royal docks in Port Nyanzaru's Merchants Ward. It serves as a gathering place for the cit...
The Temple of Savras is a grand religious structure in Port Nyanzaru, one of the city's oldest and most architecturally impressive buildings. Its most...
The Temple of Helm is a place of worship within Fort Beluarian where the fort's inhabitants pray to Helm for protection against Chult's many dangers.
The Temple of Sune is a distinctive religious site in Port Nyanzaru, dramatically positioned atop a rocky sea formation. The temple creates a striking...
The Temple of Tymora is a fortified stone structure located in the Malar's Throat district of Port Nyanzaru. Built like a sturdy blockhouse rather tha...
Tethyr is a non-alliance power mentioned in the context of trade and political competition in Chult. Along with Calimshan and Amn, Tethyr seeks to exp...
Thay is a nation ruled by powerful undead wizards, most notably Szass Tam, the most powerful lich among the Red Wizards. In the context of the Tomb of...
The Cauldron is a desolate bay on Chult's coastline, named for the massive steam columns that continuously erupt from its waters. The bay is created b...
The Crown is a fuming volcano located at the western end of the Sky Lizard Mountains in Chult. It serves as a prominent geographical landmark near the...
The Fane is the central underground cathedral within the yuan-ti temple complex in Omu, serving as the primary ritual chamber where the yuan-ti conduc...
Throne Hill is one of four steep hills that define Port Nyanzaru's geography and serves as the elevated site of Goldenthrone, the seat of power in the...
The Throne Room is a ceremonial chamber on Level 4 of the Tomb of the Nine Gods, serving as a macabre hall of Acererak's power. The room features a va...
The Thundering Lizard is an inn located near the Red Bazaar in Port Nyanzaru. It caters to a raucous clientele and offers lodging for 5 sp per night—h...
Tiryki Anchorage is a rough district located to the southeast of Port Nyanzaru's main walls, outside the city's primary defenses. It serves as a hub f...
Tiryki Anchorage is a rough district located east of Port Nyanzaru, serving as an informal harbor area for river folk, animal trainers, explorers seek...
The Tiryki River is a waterway in Chult that flows through the eastern jungle. It serves as a navigation route for canoe expeditions into the interior...
The Tiryki is one of two major rivers in Chult (the other being the Soshenstar) that provides accessible routes into the interior wilderness from Port...
The Tomb of the Nine Gods is the ancient dungeon complex beneath the ruined city of Omu, serving as both a repository for the remains of Omu's nine...
Toril is the world where the adventure takes place and serves as a crucial connection to the larger D&D multiverse setting.
The Trial of the Pentagon is a trap disguised as a feast, located behind a door carved with a pentagon symbol. The room features red tapestries and ta...
Ubtao's Jaws is a large gate in the city wall of Port Nyanzaru, strategically positioned facing the slum district of Malar's Throat. The gate serves a...
Unkh's Shrine is a shrine complex in the ruins of Omu dedicated to Unkh, one of the nine trickster gods. Unkh is represented by a flail snail. This sh...
The Urds' Quarters is a cave in Wyrmheart Mine that now houses eight urds (winged kobolds). Originally this space served as a secondary work and stora...
The Valley of Dread is a treacherous passage cutting through eastern Chult, bounded by the Sky Lizard Mountains to the north and the Sanrach Mountains...
The Valley of Embers is a desolate, volcanic wasteland surrounding Lake Luo in southern Chult. The valley has been devastated by pyroclastic flows, la...
The Valley of Lost Honor is a volcanic ash-covered valley in Chult dominated by firenewts and serving as the site of a historic Chultan tragedy. Once...
The Vault of Reflection is the third level of the Tomb of the Nine Gods, serving as the lair of Belchorzh the Unseen, an invisible beholder. This dung...
The Vault of the Beholder is a circular chamber within the Tomb of the Nine Gods that serves as the lair of an invisible beholder. Access to this loca...
The Venom Distillery is a workspace within the Fane of the Night Serpent where yuan-ti extract and experiment with snake venom. The chamber serves as...
Waterdeep is one of the major cities within the Lords' Alliance, a coalition of settlements that work to protect their mutual interests and prosperity...
Wongo's Shrine is a ruined shrine dedicated to Wongo, one of the nine trickster gods of Omu (represented by a su-monster). The shrine contains one of...
Wyrmheart Mine is a dwarven iron mine in the Valley of Lost Honor that has been occupied for the past forty years by Tzindelor (nicknamed "Tinder"), a...
Yellyark is a Batiri goblin village in the jungles of Chult, home to the Biting Ant tribe. The village consists of approximately 40 goblins including...
Yklwazi Hill is one of Port Nyanzaru's four defining hills, located east of the harbor and connected by a wide stone bridge to neighboring Mount Sibas...
Zazesspur is a distant northern city outside of Chult where some Chultan refugees have established outposts. After being driven from the jungle by mon...